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81. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: bigbud skunkafella wrote: i have made several suggestions , mostly in an attempt to find a balance that involves more player driven content ie fun , rather than suspect/criminal timers as some have suggested. if any op...
- by bigbud skunkafella - at 2016.02.04 22:05:22
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82. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
so nothing to say on the topic, thank you , next ?
- by bigbud skunkafella - at 2016.02.04 21:17:58
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83. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: [quote=Iain Cariaba][quote=bigbud skunkafella] In fact, I once thought like you. I drank deep of the kool-aid that Goons want to ruin the game. Then when our alliance CEO mentioned he was voting for the Mittani for CSM I w...
- by bigbud skunkafella - at 2016.02.04 21:09:14
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84. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: bigbud skunkafella wrote: Besides, you're talking about a change that has limited scope inside highsec , but a much, much broader impact in other areas. Trying to pawn this off as CCP catering to Goonswarm is disingenu...
- by bigbud skunkafella - at 2016.02.04 20:13:03
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85. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: bigbud skunkafella wrote: Besides, you're talking about a change that has limited scope inside highsec , but a much, much broader impact in other areas. Trying to pawn this off as CCP catering to Goonswarm is disin...
- by bigbud skunkafella - at 2016.02.04 20:10:14
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86. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Jonah Gravenstein wrote: If a person who is being bumped is in a fleet, how did they end up getting bumped? Any hauler that is in a fleet should be taking advantage of fast locking ships with web bonuses to expedite their...
- by bigbud skunkafella - at 2016.02.04 20:08:11
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87. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Besides, you're talking about a change that has limited scope inside highsec , but a much, much broader impact in other areas. Trying to pawn this off as CCP catering to Goonswarm is disingenuous. if you want to call guaranteed freighter wre...
- by bigbud skunkafella - at 2016.02.04 20:04:29
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88. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: bigbud skunkafella wrote: 'real players' who have pretty much unlimited resources and suffer little or no consequences to any losses inflicted on them cos good ole uncle jimmy or mittens is always there to hold their...
- by bigbud skunkafella - at 2016.02.04 19:56:43
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89. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: @Jonah Gravenstein] , my suggestion involves players being able to inflict consequences onto a bumper(s) , no ccp handholding involved . so your objection is? I wasn't addressing anybody in particular but AG as a wh...
- by bigbud skunkafella - at 2016.02.04 19:49:30
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90. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: bigbud skunkafella wrote: Iain Cariaba wrote: bigbud skunkafella wrote: ''something something hauling is 99.9 % safe....'' gankers freighter wrecks statistically were probably 99.9 % safe from going pop, didn't sto...
- by bigbud skunkafella - at 2016.02.04 19:46:23
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91. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: bigbud skunkafella wrote: the freighter is always at risk as soon as he undocks Then equally so is the faction battleship they have undocked with basically no tank and fit for speed and speed alone, and guarante...
- by bigbud skunkafella - at 2016.02.04 19:37:47
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92. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Jonah Gravenstein wrote: All of this talk about how there should be consequences for bumpers, and not one of the people talking about it is willing to grow a pair and provide those consequences using the tools that exist ...
- by bigbud skunkafella - at 2016.02.04 19:30:56
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93. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: bigbud skunkafella wrote: ''something something hauling is 99.9 % safe....'' gankers freighter wrecks statistically were probably 99.9 % safe from going pop, didn't stop Warr Akini and friends on csm from cryiing to ccp ...
- by bigbud skunkafella - at 2016.02.04 19:27:25
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94. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Enabran' Tain wrote: Quote: Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone...
- by bigbud skunkafella - at 2016.02.04 19:12:00
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95. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Why are you so keen to protect the BUMPER? [/quote] Why should the freighter have no risk? It is the players that provide the risk to the freighter, who otherwise has zero risk in his activities, so why shouldn't players also provide the addition...
- by bigbud skunkafella - at 2016.02.04 19:03:21
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96. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
@ Enabran' Tain ,''Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot. '' thats too open to abuse, the conditions for receiving a penalty need to be defined so as to completely eliminate accidental collis...
- by bigbud skunkafella - at 2016.02.04 18:57:46
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97. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
''something something hauling is 99.9 % safe....'' gankers freighter wrecks statistically were probably 99.9 % safe from going pop, didn't stop Warr Akini and friends on csm from cryiing to ccp to change wreck hps though did it?
- by bigbud skunkafella - at 2016.02.04 18:52:00
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98. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: bigbud skunkafella wrote: Mag's wrote: [quote=Enabran' Tain] Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose. Funny. Oh w...
- by bigbud skunkafella - at 2016.02.04 18:42:15
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99. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mag's wrote: bigbud skunkafella wrote: Mag's wrote: Enabran' Tain wrote: Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose. Funny. Oh wait,...
- by bigbud skunkafella - at 2016.02.04 18:34:11
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100. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: bigbud skunkafella wrote: if the penalty is a 'limited engagement 'type timer then it is totally within the bumped players control whether he chooses to activate the timer to engage the bumper or not. Limited engagement...
- by bigbud skunkafella - at 2016.02.04 18:25:23
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